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AMYGDALA

ROLE

Programmer

DESCRIPTION

A horror game revolving around exploring phobias and trying to invoke fear into the player by exploiting these phobias. The gameplay follows a sequential order of areas, all portraying different phobias, with the player having to advance through each until they reach the end of the game. 

Some of my main work on this project included:

  • Coding a roaming, pathfinding AI enemy in a stealth section - This was done using a combination of Unity's Pathfinding system to help the ai roam and a mix of sphere ray casts and normal ray casts to detect the player and whether or not they are hiding.

  • Making the main menu of the game - I used many of Unity's UI tools to create an interactive main menu, which had screen transitions as well as an interactive, gameplay embedded background using cameras.

  • Designing the majority of the sound in the game - The sounds in the game were mostly obtained from third party websites, however for more intricate sounds that were hard to find I needed to get creative by engineering sounds I already had or were able to make myself into something that resembled the ideal end product

YEAR

2021 - 2022

GENRE

Horror

PLATFORM

PC

ENGINE

Unity

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